(Edit: This has been patched out as of 1.2.1. As of 2 Feb, Techland issued a statement saying that the patching out of this and similar mods was an unintended side effect and will be restoring this functionality as soon as they can.)One of the things that really bummed me out about Dying Light was that there seemed to be no way to keep a weapon I liked for very long.
Weapons could only be repaired a few times and then they were broken forever - I found this was making me have less fun with the game, so, I fixed it. I know there are a couple of skills that make melee weapons decay at a slower rate and make repairs have a chance to not consume repair cycles, but I didn't want to have to constantly worry about not fighting zombies just in order to save my weapons in case I may need them later.
There may even be something in the game later on that allows one to keep weapons indefinitely, but I still haven't found it.Here's how you do it:. Extract SteamAppscommonDying LightDWData0.pak with 7zip or WinRAR to your desktop. Go to your desktop and find dataskillsdefaultlevels.xml and open it with a plain text editor. Once defaultlevels.xml is open, search for the word durability and you'll see two variables: BluntWpnDurabilityLoss and CutWpnDurabilityLoss. Change these values to 0 and save the file, now exit your text editor. Copy and paste the modified defaultlevels.xml file to DocumentsDyingLightoutdataskills - you may have to create these directories manually. Start game and enjoy weapons that never decay or need repair!There is a whole lot more you can change just in that one file, but I suggest doing one thing at a time and of course not modifying your original files just in case you mess something up and want to go back.
If you don't like the idea of weapons that never lose durability no matter what, you can set the variables to something like 0.5 or 0.2 which will significantly slow down the rate of decay, but not make your weapons last forever. Play around with some of the other variables here, I especially like setting BluntCritSevereLimbProb to 1.0:D. I actually like weapon decay in this game since I'm more inclined to avoid combat or rather find a way to engage without having to use the weapons a lot or to use them efficiently (e.g. Targeting the head) or to take advantage of the environment (e.g.
Kicking zombies into the spikes or kicking gas canisters into a mob).Adapting towards a certain play style is something I would do when it comes to certain imposed restrictions that exist in a game.Nonetheless, that text edit mod is still pretty neat to fuck around within the game so thanks for sharing, MB. : AMD FX-8120 Eight-Core, so it would seem maybe the game just hates my CPU (or any AMD CPU?):I've tried everything. Turning everything off/dropping everything down as low as it'll go, makes no noticeable difference what so ever. I've even modded the game to remove the grain, which some people suggested would improve performance - nothing. I usually run everything on very-high/ultra no problem, so I'm calling poor optimization on this one, and will wait for a patch or something.The game isn't optimized so great so for some reason it maxes the hell out of one of your cores which is why AMD CPU's are getting hammered hard while Intel ones are faring better.I'll try out this mod but I'm just going to slow down the rate of decay. For the console fellows, my suggestion is to buy/find high end weapons for your level (oranges get 5 fixes), mod them with the 'extensions' I believe and use them.
My theory is that instead of futzing with lower level/quality weapons, find the best thing you can and mod it as much as you can and use it till its gone. A few levels later, find the newest best thing you can and repeat. It's not foolproof, but it seems like the best way I can find to play and manage decay rates.Also, lower level weapons can be de-constructed and used to repair other weapons. Super useful once I spotted that tip. : AMD FX-8120 Eight-Core, so it would seem maybe the game just hates my CPU (or any AMD CPU?):I've tried everything.
Turning everything off/dropping everything down as low as it'll go, makes no noticeable difference what so ever. I've even modded the game to remove the grain, which some people suggested would improve performance - nothing. I usually run everything on very-high/ultra no problem, so I'm calling poor optimization on this one, and will wait for a patch or something.CPU boss is bad for comparisons. Intel CPUs are consistent, AMD can be all over the place - they aren't as efficient. (though Dying Light is definitely a worst case scenario)Definitely go for Intel on the CPU side, AMD have unfortunately not been able to recapture the glory of the AMD 64 days.
They've been getting slayed by Intel in the mid-high end space since Core2Duos came out.:/. But ya, I'm playing on console and it gets annoying. It seems rather pointless except I guess to prevent you from being completely overpowered all the time. When you pick up that huge hammer near the beginning you can rip people's faces off with it in one swing. The game is probably easy if you can just use that all the time.Yah man, this looks like straight up cheating, dunno how I feel about that. Unless you're into that sort of thing.Oh ya, and not to mention that hammer is not repairable.I think?
I couldn't repair it once it broke anyhow. So if you are able to make it never break. That's kind of game breaking. But if that doesn't detour the game's experience for you then more power to you. But ya, I'm playing on console and it gets annoying. It seems rather pointless except I guess to prevent you from being completely overpowered all the time.
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When you pick up that huge hammer near the beginning you can rip people's faces off with it in one swing. The game is probably easy if you can just use that all the time.Yah man, this looks like straight up cheating, dunno how I feel about that. Unless you're into that sort of thing.Oh ya, and not to mention that hammer is not repairable.I think? I couldn't repair it once it broke anyhow. So if you are able to make it never break. That's kind of game breaking.
But if that doesn't detour the game's experience for you then more power to you.Ehh, I only see a problem with it if you're bringing in those kinds of weapons into coop games, but it doesn't matter so much any more because the performance fix patch that was just released on PC also removes those kinds of gameplay tweaks. : Ive been trying for about 2 hours to get this thing working. I dont know what you mean by find dataskillsdefaultlevels.xml on my desktop. Its in the text editor, which means i cant open it, i can only look at it in awe.
Im using winRAR and notepad. Dont know if theyre the right things to use. HELP PLEASEIf you patched your game they took the ability to edit these files out today.If you didn't patch it.I don't know man, read the instructions and go step by step, I thought they were pretty clear. Otherwise we're talking about some absolute basics of modding and I'm not sure I can help you any further. I can understand them not wanting people to play online with modded stuff, but this is quite an extreme measure.Would it be that hard to simply disable online if the game detects you using files that differ from the originals? Or just not let you connect to people with differing files, like pretty much every game with online does.If you're worried about weapon durability though, don't be. I don't think I've used up all repairs on a single weapon yet because you constantly find new (and better) ones, and I'm almost done with the game.
It also quickly gets to the point where every weapon you find will one-shot zombies, making durability even less of a problem. Weapon degradation is always a real bummer. Can we just write it off as an archaic and terrible game mechanic and just never implement it again? If you want people to use new weapons, give them something more powerful or different. If you don't want people to use weapons, then why are you giving people weapons? Conversely, why not just make it more dangerous to get close to zombies and instead give us limited use throwables?Also, is that metal pipe really only good for 20 hits before it becomes ineffective?
Is that how it works in the real world? Come on, game designers. It's a metal pipe. I don't care if you're using it to bash human skulls in, thick metal pipe human skull.
A few hours further in and weapon degradation is barely an issue. A mid game skill sometimes will not use a repair when you repair greatly extending life. By mid game, you really only want to be using modded, upgraded oranges. And if you're picking up good weapons and selling them after fighting bandits, you're pretty cash rich midway through. By the time you've got through 5-8 repairs on an Orange, you're leveled past it and should be ready for your next modded, upgraded orange. I have three in my rotation and have moved past a couple of earlier ones.
By clicking 'enter', you agree to GameSpot'sandenterUPDATE Techland issued a statement to GameSpot on Monday explaining the issue, and noting that it is currently working on another patch that will re-enable modding. Pirates of carrbbean tamilyogi. The full statement is below.' With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game's PvP system (Be The Zombie) would not be abused. This, however, had the side-effect of hindering mod-makers from making changes to the game.' 'Creating obstacles for modders has never been our intention.
We are now working on a quick patch that will re-enable common tweaks while stopping cheating in the game's multiplayer mode.' 'At Techland, we have always supported the mod community, and loved seeing how our own game can be changed by the players. A big part of the original Dead Island's success was the passion and creativity of mod-makers from our community. We want the same for Dying Light.'
The original story is below.A new patch for the version of recently released open-world zombie game restricts fan mods, gamers are reporting. The official explain that Dying Light's data files have been changed in an effort to curb cheating, but it appears this measure also blocks user mods.A handful of popular mods are experiencing problems after the patch, including one which allowed players to disable Dying Light's film grain. This mod was removed in the wake of an from the Entertainment Software Association (ESA) through the Digital Millennium Copyright Act (DCMA).' Among other things, we can no longer create or edit items for the single-player campaign,' one person.It's unclear, however, if the DCMA claim comes from Dying Light developer Techland or the game's publisher, Warner Bros. Interactive Entertainment, or both.
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Is a member of the ESA. It's also possible that there has been a misunderstanding, though Techland has not yet commented publicly on the matter, and we're awaiting a response from the studio about the situation.Reddit users point out that if Techland is indeed purposefully blocking Dying Light fan mods, it would be a major change of form for the developer. That's because the studio's previous work, fully supported mods. Furthermore, Techland's next game, the hack-and-slash game, actually started out as a Dead Island mod itself.The Dead Island series is published by Deep Silver, which is also a member of the ESA.Dying Light is a single-player game, and fans are writing that they are especially distressed at the restriction of mods because it lowers the replayability of the game. Indeed, mods are often seen as a way to continue enjoying a game months or even years after release;.In other recent Dying Light news, Techland recently to remind them to download the game's launch-day patch, which, among other things, 'introduces various enhancements, changes, and updates of various influence, affecting the gameplay, performance, and many other aspects of our game.' 'In essence, when you are playing an unpatched version of Dying Light, you are playing a different game,' Techland further explained.
This patch is available across all platforms-, and.For more on Dying Light, check out GameSpot's video review above and written review.
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Originally posted by AdamT: I looked at Impus's Timepiece mod to figure out the function I needed to call, then used my brain, and Techland's default inputspad.scr file from Data.pkg and converted this to work with a controller instead of the keyboard. Unlike, Impus's setup, I have kept this file extracted from the Data.pak file(s) so the Dying Light Manager with Mods Enabled is likely needed (and is what I am using anyway). I tested this on a wired Xbox 360 controller. I am not a modder (this is not my hobby nor my passion) and I offer no support or anything else for this. I am simply sharing what I did for others that may have the need for this.
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The app is available for free on both & play.google.com devicesNot so much a mod, but somthing that goes great with the game. With the Dying light companion app you step into the shoes of a scout commander located in Harran. You start your newly aquired position with a small team of scouts, which you send out on missions that they run for a certain amount of time depending on the mission.
Along their mission they automatically gather gear, supplies, and components that you can send to your PC character. Troubleshooting-If you are playing with friends, now everyone is required to use same mods - this even includes graphical tweaks.-If you cannot join a friend, even with same mods/settings, have him send his 'Data3.pak' file to you, or send yours to them; use the same file.Where can I more of these mods?Most of the Dying Light Mods i can find are on which inst suprising as its always been a great community for mods.How Do I Install These Mods?These are very simple to install, as well as many of them come with readme files. You will have to Create a NexusMods account, and move most of them into your Dying Light Install Folder.I Still Cant Figure It OutFeel free to leave a comment on this guide, my profile, or shoot me a message. And ill try my best to help you out.
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